Wednesday, 20 August 2014

PES 2014 Tactic Sliders Tutorial

Player support

Player support dictates how teammates move around the ball carrier. 

0-6 These values instruct players to stay in their position and not move into space up the pitch to support the ball carrier. This is suitable for a defensive or long ball setup.

7-13 Players will provide balanced support, unless the player isn't in clear space, teammates won't always run ahead of the ball carrier. This is suitable for teams which have no defined, strict style and allows your team to build up with the ball in a variety of ways.

 14-20 These are for attacking play where players move into space to support the ball carrier!

Support Range 

Support range shows how close the players stay to around the ball carrier 

 0-6 These parameters will make players keep close together. This is useful for passing teams who like to dominate possession, ‘short passing game, tiki taka’. This is useful if you have a team full with short players since the team will have more options to pass to and very useful for possession teams to kill the momentum of their opponent by keeping the ball for a while.

7-13 Players keep a reasonable distance away from each over, this like with player support helps provide a nice balance for the team to play in a variety of ways.

14-20 Players spread away from the ball carrier. This is useful for teams that play on the counter attack, so players will look to provide space up the pitch and provide with to play long balls and to help spread the play. This is also very useful for play route one attacking style hoofball like you see in England with Stoke, or a team managed by Sam Allardyce. 

Position Switch

Position switch dictate how much freedom players have to temporarily play in different designated positions or switch places with players in similar positions. 

0-6 Means player rarely if ever switch positions and stay tactically disciplined.

7-13 Means players will now and again switch with players in a similar position. This good in regards to if a player is caught up the pitch, another can fill in temporarily for him.

14-20 This is similar to that above but If a player finds himself out of position he will then take up the nearest position designated for a while, the drop back to his designated position. So for example if a center back charges forward, if he ends up in midfield he will stay there for a bit, then move back, same with striker coming back to defend. It's built to give you the option to give your players the choice to swap positions for bit to confuse the opposition. This is effective for teams who have many versatile players.


Pressing is how intense your team presses the opposition team’s ball carrier. For you ‘the user’ this is important to set it up correctly, so you defend in the style which you have set you team. You can find yourself in trouble if you try to pressure aggressively and you team is setup with loose marking for example and vice versa. 

 0-6 Loose marking makes players stand off the ball carrier and the player will focus much more and working with his teammates as a unit to prevent spaces. This is very effective for getting players behind the ball, making it hard for h opposition team to find space, although this could invite too much pressure from the opposition and they can pin you in your own half.

7-13 Players won't actively close down the opposition, they will tend to hold their shape unless the opposing ball carrier enter is the players ‘zone’.

14-20 When set to tight, players will actively close down the opposition, 14-20 dictates how intense they move out of their formations shape to meet the ball carrier. This is good for playing against weak opponents with low technique to pressure them into mistakes but beware when using this since it will leave gaps in your defence and your team might lose its defensive structure.

Defensive Line

Self explanatory really. This dictates how high or deep your defensive back line pushes up. 

0-6 Deep line, good for getting players behind the ball and compressing space in the box, however this could invite too much pressure from the opposing team.

7-13 Normal, the team keeps a suitable defensive line

14-20 High line, Players look to push up the pitch and keep a high line. This is good to help teams push forward in attack but can leave your team very open to counter attacks.


This dictates how closely compacted your team is when closing in around the ball carrier. This is also important for when your team wins the ball back from the opposition. 

0-6 The team forms up as a unit very tightly in the center of the pitch. This is effective for stopping attacks down the center.

7-13 The teams forms up defensively in a balanced manner against the opposition.

14-20 The team spreads out wide. This is effective for preventing attacks from the wings.

Shifting to Attack

Shifting to Attack is important for setting up your teammates run direction when you have the ball. It’s important to define the attacking style so you ‘the user’ can attack in the style you want with your players following your orders. It’s important for playing in a style which suits the individuals in the team. 

0-6 Players will take their time in moving up the pitch and will prefer to retain possession. This favours possession based football
7-13 On medium setting players will move up the pitch while maintaining their shape in a balanced fashion.
14-20 On a high setting players will quickly and aggressively look to move into attacking positions. This favors counter attacking play.

Attack/Defence Levels

Attack/Defence Levels dictates the mentality of your teammates movement on and off the ball  

0-6 Players will focus on their defensive duties and not focus on attacking

7-13 Medium the players balance their focus on both defending and attacking

4-20 Players will focus on their attacking duties

Parameters Advice

Finally you should now that: 0-6 and 14-20 dictate how extreme you want your team style to be for each parameter. For example for player support; 14 is say relatively far from the ball carrier and 20 is very far. Parameters 7-13 dictate you want a balance but with a slight favour towards a parameter. So 7 or 8 would mean your players your players would move slightly out wide, and say 11 or 12 would make them move slightly towards the middle.

 Thank you for reading the guide!

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